![]() ![]() For hairs, it shows what files are used, what slot is occupied and if the hair is flippable or not. Those are the basics for all the files you will encounter on your hairy adventures. ![]() Look back at this page whenever you're lost and aren't sure what you're working with at the moment. xx contains the models, textures and bones of our hair assets. Different depending on if it's a uniform, face, hair, whatever.įor hairs, it always begins with a 2 and the second number can mean the following things: But wait a second, what are all these numbers in their file names? Here's an example of a hair. You change that number to which of those 4 elements you want. ![]() Change it to the slot you are planning on using. Note: These same filenames are also used for the. bps, so keep that in mind if you're looking the fitting hairs and their components. xx and let's look inside! A window opens up on your right with the following elements: We know how the structure works now, and we can finally look for the hair we wish to examine. It is structured as such:Ĭonfiguration on how the materials will appear on your model. What textures to use and the shading methods.Īllows for quick inspection of the meshes contained within the game. You can select many at once to inspect by ctrl+clicking all of them or ctrl+shift. Easy way of changing materials, adding normals or just plain inspection. Like mentioned before, you can change textures used and shading. #Artificial academy 2 hongfire pastebin how to. ![]()
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