![]() ![]() This crummy photo from my first game illustrates what can happen. The results are ugly and, to paraphrase Dean Wormer “Disordered, Shaken, Burst Through and Routed is no way to go through a WRG 6th game.” If you miscalculate distances between those three troop types, you wind up with units stacked up, without room to maneuver. This sequencing seems especially important with WRG 6th Edition. I know, basic stuff, but that’s what I lose sight of when grinding through a new rules set. Light infantry is given time to skirmish, heavier infantry deploys methodically and, most importantly, the cavalry (especially the Byzantines) wait for the proper time to advance and charge. Not just rules knowledge, but my tactical sequencing has improved.īy this I mean the staged use of troop types. Now in Turn 10 of my latest WRG 6th Edition game. Will post up final thoughts, observations, and other inane musings in a follow up before setting up Husaria. ![]() The former Arab HC unit will break and outdistance its pursuers, while the Persian EHC will fight their Byzantine counterparts to a standstill.Īt this point the Arab Commander-In-Chief ordered a general withdrawal, saving himself, his bodyguard and his cavalry for another battle. The Arab Commander-In-Chief, along with his Bodyguard is waiting to aide one of his units, while the poor bastard manning the bolt thrower is standing slack jawed, immobilized by the spectacle. ![]() ![]() The Arab HC shown to the top of the preceding photo is now flanked, with the center Arab HC broken and pursued by the Byzantine SHC. One is engaged and the other waiting to wheel into a flank attack. The Persians EHC are at the bottom of the shot the Byzantine Super Heavy Cavalry (SHC) engaged in the center, with two Byzantine EHC units to the North. This bad photo’s perspective is from East to West representing (in a crude manner) the penultimate stage of the battle. The Byzantine Extra Heavy Cavalry (EHC) rallied from their pursuit of the broken infantry units unmolested, and used their ability to shoot (bows and darts) and charge to inflict just enough casualties to break the Arab Heavy Cavalry (HC). ![]()
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